Continuing a Civ Game in Stellaris
Stellaris: A Fresh Take on the 4X Strategy Genre?
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The second cool thing about the setup is that each in-game empire is customizable (for players) or procedurally generated (for AI). Some of this is aesthetic: empires have different potential looks, both in terms of ships and their initial racial characteristics, like being mammalian or avian, and what kinds of planets they can colonize.
But each race is also sorted by their ideologies and government. There are four different "Ethos" axes, like Individualist/Collectivist, or Pacifist/Militarist. From the various different Ethoses all kinds of things change – certain technologies are more likely to be drawn with certain ideologies, and government types rely on the empire's ethos, so you can't have an autocratic dictatorship with an individualist population.What makes this really cool is that it changes over time. Your starting race isn't monolithic but is instead divided into different chunks of population, or "pops" (which is a word that should fill longer-term Paradox fans with glee, as it was one of the best ideas in Victoria 2). They can decide they want different Ethos combinations, and cause trouble within your empire. What's more, you can also integrate other races into your empire, which is a good idea, because unlike other space 4X games, you might need an aquatic race to colonize ocean planets and help out your desert birds. But they'll also have their own ideologies.
The long and short of this is that Stellaris is supposed to have internal politics to match the traditional space strategy game's external politics. This is a huge gap in the genre, traditionally, but it's one that Paradox, especially with the backstabbing Game of Thrones-like Crusader Kings 2, has proven uniquely capable of handling.Stellaris has other exciting-sounding concepts planned for its mid-game and late-game, like a dense web of a diplomatic system once the galaxy is largely colonized, similar to Europa Universalis. Likewise, for the end-game, Paradox has various crises planned, where something in the galaxy may go horribly wrong and make everything more difficult. The two they described were an engineering crisis creating a new, powerful robot faction, a la the Cylons or the Geth, or a physics crisis bringing in evil forces from another dimension. (Unfortunately, we only saw the early game in action, so implementation of these concepts remains to be seen.)
There were, and still are, a lot of reasons to be skeptical of Stellaris. The space strategy genre is well-worn, and Paradox hasn't ever attempted something like this before. But based on what I've seen and heard, they're on the right path with just about every aspect of the game.Rowan Kaiser is a contributor to IGN and an expert in the strategy game genre. Talk about your favorite strategy titles with him on Twitter at @RowanKaiser.
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Source: https://www.ign.com/articles/2015/12/11/stellaris-a-fresh-take-on-the-4x-strategy-genre
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